[DE]Taylor

[DE]Taylor



29 Jan

Comment
20 hours ago, HitsuSan said:

Just to be sure, Ingame Texture resolution is 1k, right?

You can find all in-game texture resolutions in each item's guide, or in the Final Submissions Checklists here: https://www.warframe.com/steamworkshop/help/index.php?page=final-checklists

Only one not included in this would be the shoulder armor (will be fixed soon!), but you can find it in the official guide here: https://www.warframe.com/steamworks...

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21 Dec

Post

Lavos’ files are now available on the Steam Workshop!

Like all of our Warframes since Revenant, he uses new tech and thus is missing textures in his ZIP file. It’s on you as the creator to make these maps yourself without any reference files.

Below is a list of what is included in the ZIP: 

  • Normal
  • Glass Vial Maps
  • Emissive
  • Tintmask
  • Body and Helmet meshes

To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.

Glass Vials
You're allowed to create your own maps for the glass sections of Vials, but they will alway...

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18 Dec

Comment
On 2020-12-16 at 10:45 AM, [DE]Taylor said:

Texture Name Changes:

Tintmasks should be renamed from “FilenameTintMask_d” to “Filename_t”. 

The TennoGen tool exporter was updated in early November to export Tintmasks with this file name format, but we recommend double checking just to be safe! If you have items exported before December 18, 2020, you will have to rename the Tintmask files prior to the submission deadline.

Our TennoGen Tool update didn't go through as planned, but I can confirm now that the exporter will properly rename your Tintmask files as of yesterday's update!

Thank you for the reports.


17 Dec

Comment
10 hours ago, A1stLight said:

About the Tennogen Tool , tried to export twice with different items types but it still save the tintmasks texture name as "FilenameTintMask_d" in the "TennoGenExport.zip" files.
So, did we have to change the name manually in the zip file?

I have also checked if there is any new updates of the tool on Steam but it shows no new update. currently it is Build id 5586380.

I'll look into this, thank you!


16 Dec

Post
Hi Tenno,

The holidays are upon us, so we felt it was appropriate to continue the tradition of announcing the first TennoGen deadline of 2021 before the year comes to a close. This should hopefully allow our artists plenty of time to balance (safely) seeing their families while also putting the finishing touches on their creations!

For this round, we’ll be looking at new content types: more landing crafts, melee weapons, and shoulder armor!

Without further ado, the TennoGen Round 20 deadline is February 15, 2021 at 2pm ET! After that, we will be reviewing all items submitted or updated after July 20th, 2020.

If you have an item that has been in the workshop for a significant amount of time (over a year), we strongly recommend resubmitting to avoid any chance of us missing the updated version. In general, having a fresh submission for items uploaded before July 20th is always recommended to ensure it gets reviewed, but we do our best to catch... Read more
Post

Hi Tenno,

The holidays are upon us, so we felt it was appropriate to continue the tradition of announcing the first TennoGen deadline of 2021 before the year comes to a close. This should hopefully allow our artists plenty of time to balance (safely) seeing their families while also putting the finishing touches on their creations!

For this round, we’ll be looking at new content types: more landing crafts, melee weapons, and shoulder armor! 

Without further ado, the TennoGen Round 20 deadline is February 15, 2021 at 2pm ET! After that, we will be reviewing all items submitted or updated after July 20th, 2020. 

If you have an item that has been in the workshop for a significant amount of time (over a year), we strongly recommend resubmitting to avoid any chance of us missing the updated version. In general, having a fresh submission for items uploaded before July 20th is always recommended to ensure it gets reviewed,...

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Post


It’s almost time for Home Devsteam #10, also officially known as Devstream #150!

First - don’t forget we moved the date and time. You can join us TODAY, December 16 at 11 a.m ET for the stream.

We will be at the usual place (twitch.tv/warframe) with the Devstream crew of Reb, Steve, Sheldon, Geoff and Scott.

We have a lot to talk about. We have even more to show. We are yet to group up on a stream and go over our 2020 Wrap up post. When it comes to content - we’ll be spending time going over Lavos and his Serpents, what a Necramech can do across the Origin System, and much much more. From Corpus Railjack to Corpus 'Queenpins'. And perhaps there's a ... Command-ing... presence compelling you to the Dry... Read more

27 Nov

Post


Today at 2 p.m. ET, we are holding a very special ‘Sounds of the System’ Devstream. Our first department-specific Devstream being attempted from home! Join Reb, George, Travis, and Mark to spend an hour talking Warframe!

While we are approaching our stream from the world of Sound, we'll cover a broad variety of topics while exploring all things 'Necramech Audio Design' to 'What is Daughter's Earphone Music?".

We will also go over some Hot Topics as well - don't miss it, or the Drop!

See you at 2 p.m. ET today, November 27th at twitch.tv/Warframe

06 Nov

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Today at 2 p.m ET, join our Devs to spend an hour talking Warframe!

We will be covering our in-development topics - from when you can expect Update 29.5: Deimos Arcana, to diving into some very exciting imminent news. We'll be going over a complete summary of what to expect in Deimos Arcana, along with a first look at some upcoming 'Corpus Queenpin' new weapons and details!

Join us at 2 p.m. ET today, November 6th at our twitch.tv/Warframe channel -- hope to see you there, Tenno!

09 Oct

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This Friday at 2 p.m ET - join our Devs as they spend an hour talking Warframe!

Join us in-game from the 'Devstream Relay' on Earth at 2 p.m. ET to see the next Prime Warframe first hand! We truly have plenty to show, talking about what's next for Deimos and more!

See you today, October 9th at 2pm ET over at twitch.tv/warframe.


24 Sep

Post

Xaku’s Files are officially available in the Steam Workshop! 

Much like Revenant and all Warframes following him, Xaku is made using new tech, so there are some missing textures in their ZIP file. It’s on you as the creator to make these maps yourself without any reference files.

Below is a list of what is included in the ZIP: 

  • Normal
  • Emissive
  • Tintmask
  • Body, Helmet, and Attachment* meshes

To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.

IMPORTANT NOTE: Xaku has two body material sets. one of them should be authored at 2048x2048 and the other is half that size at 1024x2048

 

TENDRIL MESH AND FX
Like with Revenant, you are unable to edit the Tendril meshes on Xaku’s body, but you are welcome to incorporate custom tendril details i...

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18 Sep

Comment
On 2020-08-20 at 5:28 PM, [DE]Taylor said:

EDIT SEPT 18:

As announced on the Home Devstream today, we are releasing this round in two batches to help each individual piece shine. We don't want you to wait too long between batches, so expect batch one later this month, and the second half in October. 

BATCH ONE

  Reveal hidden contents

Warframe Skins

  • Gauss Agito Skin by Rekkou
  • Gauss Graxx Skin by Faven
  • Hildryn Sigrun Skin by Malaya, Jadie, and Awk'Q-Luz
  • Zephyr Blade of the Lotus Skin by BeastBuster
  • Mag Corpra Skin by ...
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Post


Today at 2 p.m. ET, join Reb and the Devs to go over a jam-packed home Devstream where hopefully nothing goes wrong with the computer! We’ve got lots to discuss – from the Glassmaker Finale to our second Mech in action! Don’t miss a deep dive into Helminth Stats, too! We are looking forward to seeing you there, Tenno!

See you today, September 18th, at 2 p.m. at twitch.tv/warframe
Or, if you're on Switch, check us out on Youtube: https:/... Read more

28 Aug

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Join Reb and the Devs to go over how things have changed at DE since our last Home Devstream on.... August 1, is we count TennoCon. We are ending our 24th week of remote work, and we have a lot to discuss... all things HEART OF DEIMOS!

The show starts today, August 28th at the special time of 1pm ET over at twitch.tv/warframe.

Hope to see you there, Tenno!

21 Aug

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Round 19 is officially here! Thank you to everyone who submitted before the deadline, there was so much goodness to review. As usual, we do not have a set release date for the following items, but keep an eye out if there's a piece you're interested in!

This is one of our largest rounds yet, so buckle in and see what amazing creations will be added to the game:

Warframe Skins
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20 Aug

Post

Round 19 is officially here! Thank you to everyone who submitted before the deadline, there was so much goodness to review. As usual, we do not have a set release date for the following items, but keep an eye out if there's a piece you're interested in!

This is one of our largest rounds yet, so buckle in and see what amazing creations will be added to the game: 

Warframe Skins

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05 Aug

Post
As you might have seen during our Art Panel at TennoCon 2020, we are expanding our TennoGen program offerings this year!

Files and guides for the following content are now available:

New Melee Weapons:
*Our Melee Guide[www.warframe.com] has been updated to e... Read more
Comment
4 minutes ago, Zahnny said:

Ah for a moment I thought the next rounds items were announced. Nice to see a thread for this is up though.

If you don't mind me asking, how exactly does Shoulder pieces work? Is it only one shoulder or both? Or is that up to the tennogen creator? If so, will there be a way to tell if it includes only one or both shoulders?

We are only accepting sets of 2 for shoulder pieces at this time. It's outlined in the guide! 🙂

Post

TennoGenAnnouncement.jpg

As you might have seen during our Art Panel at TennoCon 2020, we are expanding our TennoGen program offerings this year!

Files and guides for the following content are now available:

New Melee Weapons:

*Our ...

Read more

15 Jul

Comment
On 2020-07-13 at 4:45 PM, Tangociss said:

I applied for the program but I have a question, ideally how much Warframe content a week would one need to produce? My channel focuses on Warframe tutorial videos aimed at newer players, as well as deluxe bundle showcases, usually a couple times a week, although I was just wondering if there's a specific limit you want to see from a creator. For reference this is for YouTube. Cheers. 

There is no weekly requirement. Since the varying amount of time different types of content take to produce, we do not have one set rule for activity. There are individuals in the community who take a month to create a highly detailed video or art piece, or those who are able to livestream everyday. We have internal guidelines in place, but it is handled on a case-by-case basis since everyone makes content differently. 

I personally would consider you example of 1-2 Y...

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